
- VALVE HAMMER EDITOR 3.5 DOWNLOAD HOW TO
- VALVE HAMMER EDITOR 3.5 DOWNLOAD INSTALL
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If they’re from another GoldSRC game, extract the wad file(s) from the corresponding GCF. If they are from HL, you’ll need to export them from the “half-life.gcf” file, using GCFScape (again provided in the bottom of the guide). See some lines saying about the “wad” files?

The raw data tab will be full of numbers ‘n’ sh*t.

Go to File>Open and open the map file that BSPTwoMap created before… You’ll be greeted with a user-friendly interface (well, not really, I mean, it’s a pretty clean GUI, but it may confuse some people :P) You can snatch it off the Download Links section, in the bottom of this guide. We’ll use it to extract the textures or/and delete any unwanted entities. Press any key, and the window will close. When it’s done, you’ll get the message “Press any key to continue.” Run the bat file, and it’ll do the conversion pretty fast. Save it, and rename it’s extension to “.bat”. Replace the directories with the ones you’ve put BSPTwoMap and your BSP in and replace mapname with the bsp’s filename. "C:\BSPTwoMap\BSPTwoMap.exe" "C:\BSPTwoMap\mapname.bsp" Grab the GoldSource BSP you want to port, and throw it in the BSPTwoMap directory.Ĭreate a new txt file with Notepad, and write this inside it: We don’t really need readme, anyway, so you’re free to delete it except if you really want it. Now, you’ll have two files, “BSPTwoMAP.exe” and “readme.txt”. (Download links for the stuff above are found in the bottom of this post)**įirst off, you’re going to need “BSPTwoMap”, which is kinda hard to find (atleast the version I’m using is), so you can grab it off the end of this guide.Įxtract the bsptwomap.zip file in a new directory, (in my case C:\BSPTwoMap) Hammer 3.5 (the hl1 steamless version) Half-Life 2 (gets you access to Source SDK, thus Hammer 4.1) It sucked and you really couldn’t follow it. The masked areas of these models will be transparent in the editor.THE LINKS ARE DEAD, IF THEY’RE NOT UPDATED BY SEND ME A PM TO REMIND ME This is a rewrite of a guide I posted months ago. The new masked-texture model format is supported.Just something to be aware of, if you run into the problem. As explained by Matt, the textures aren't being re-generated for opengl (glGenTextures), so the models think they have a texture loaded and call glBindTexture, but get nothing, as the textures arent in there. There is an issue that occurs when you load a second map in Hammer.To easily disable the default 15°, hold down Shift while you rotate an object. Note, though, that you can rotate models in the 2D views in the same way that you would rotate a brush model. The angle compasses in the entity properties still don't work.
VALVE HAMMER EDITOR 3.5 DOWNLOAD MOD
You must also make sure the Mod and Game Directory settings in your Game Configuration settings (accessible throught Tools -> Options) are set correctly.ĭay of Defeat FGD: DOD FGD Download Notes:
VALVE HAMMER EDITOR 3.5 DOWNLOAD INSTALL
To make model preview work, you must install the new and updated Half-Life FGD file and replace it with the old Half-Life fgd.
VALVE HAMMER EDITOR 3.5 DOWNLOAD HOW TO
How to add model rendering in the 3D view
